
- #How to get the bethesda creation kit how to#
- #How to get the bethesda creation kit install#
- #How to get the bethesda creation kit mod#
- #How to get the bethesda creation kit archive#
- #How to get the bethesda creation kit Pc#
#How to get the bethesda creation kit mod#
On the mods menu, scroll down one and it should show your (still unpublished) mod under 'My Creations'.
#How to get the bethesda creation kit archive#
Once done you should see all your texture files in the Archive window, along with their full paths, i.e.If it ends up being a lot of textures, once you're done you can click 'Export List.' and save a list to import next time, in case the upload fails or you want to upload a similar mod later. Open your Skyrim Data folder in regular File Explorer, and find each individual texture file you want in your mod, and drag it into the Archive window.Click yes and an Archive window will open which should say 'Windows' in the dropdown menu at the top. It will likely say "An archive might not be necessary. Click 'File > Upload Plugin and Archive to > PC'.for me it was "No Constellations", and click 'Save'. Once done it will give you a list of ~150 warnings - you can close that, then click 'File > Save' to create an empty.While those load there will be several error messages - click "Yes to All" until it's finished loading the. esm files at the top of the list: Skyrim.esm, Update.esm, Dawnguard.esm, HearthFires.esm, and Dragonborn.esm. Once you have Creation Kit open and ready, click 'File > Data.' and double click all the main.Creation Kit may ask if you want to unpack the 'scripts.zip' archive - say yes and wait for that to finish. Open the Creation Kit via the Bethesda Launcher or directly via the.

SResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa, DawnGuard.bsa, HearthFires.bsa, Dragonborn.bsa bsa files to the end of the list, so it says:

Open your Steam version of Skyrim SE and go to the Mods menu.
#How to get the bethesda creation kit install#
Once installed, open the Bethesda launcher and find the Creation Kit app and install it in your Skyrim SE folder (this should be the default path but isn't always so check to make sure).

#How to get the bethesda creation kit how to#
For more complex mods, this will still be relevant as it's the basic foundation of how to get a mod uploaded without freezes/crashes which seem to be ubiquitous in the Creation Kit. Much of this will be obvious to anyone who has gone through this process already but it may help a few people. For those using Nexusmods this is usually not necessary, but learning how to do it is the only way to have a chance of porting any mod to XboxOne.

#How to get the bethesda creation kit Pc#
I finally got my mod working on PC and XboxOne, and figured I'd make a quick beginner's tutorial on how to upload a simple texture replacer mod, from start to finish, for Skyrim SE using Creation Kit 2.0. I didn't expect this much difficulty but quickly learned that CK has been buggy and/or awkward to use from the beginning, and not much is ever done about it. What followed was a three-day struggle with working out how to use the Creation Kit and upload mods to while working out why a number of Creation Kit freezes, crashes and dysfunctional mods were the result. It's just a simple texture replacer right? How hard could it be? Someone liked my mod and asked if I would be able to port it to XboxOne. Hi guys, I recently made my first (and probably only) Skyrim SE mod, No More Blurry Constellation Stars (Optional No Galaxies), and uploaded it on Nexus.
